Author: Marie Lu
Genre: Science Fiction, Young Adult
Published on: September 12, 2017 by G.P. Putnam's Sons Books
For the millions who log in every day, Warcross isn’t just a game—it’s a way of life. The obsession started ten years ago and its fan base now spans the globe, some eager to escape from reality and others hoping to make a profit. Struggling to make ends meet, teenage hacker Emika Chen works as a bounty hunter, tracking down players who bet on the game illegally. But the bounty hunting world is a competitive one, and survival has not been easy. Needing to make some quick cash, Emika takes a risk and hacks into the opening game of the international Warcross Championships—only to accidentally glitch herself into the action and become an overnight sensation.
Convinced she’s going to be arrested, Emika is shocked when instead she gets a call from the game’s creator, the elusive young billionaire Hideo Tanaka, with an irresistible offer. He needs a spy on the inside of this year’s tournament in order to uncover a security problem . . . and he wants Emika for the job. With no time to lose, Emika’s whisked off to Tokyo and thrust into a world of fame and fortune that she’s only dreamed of. But soon her investigation uncovers a sinister plot, with major consequences for the entire Warcross empire.
I’m aware of the hype that Warcross has gained. Readers seem to love the book (and its protagonist), so I wanted to see what was to like. Warcross is a sci-fi novel set in New York and Tokyo. Its world is a little more technologically advanced than ours. The main character is Emika Chen, an eighteen-year-old Asian-American hacker and bounty hunter. She’s living in Manhattan, New York when the book starts. Emika’s parents died some years ago, so she shares a cheap apartment with a roommate.
In the novel, Warcross is an uber-popular virtual reality videogame. It’s like a cross between Fortnite and Capture the Flag, with two small opposing teams. Warcross is so beloved that it has an annual Olympics-esque championship. It’s obviously lucrative, so many people engage in illegal Warcross gambling. Emika makes a living by tracking down such gamblers. Apparently, there’s so much crime that the police pay bounty hunters to catch low-level crooks for them.